Technology Inclusion Challenge

Earns

+400 Points

The technology industry needs your help! Companies in tech and ed-tech design immersive learning experiences for all ages. However, they are concerned that not all students are benefiting from these technologies. In this Challenge, you’ll address the question: How can we leverage immersive technologies (such as AR, VR, MR, XR) to transform learning experiences for all students, including those with visible and invisible disabilities? Come up with a new product or a marketing campaign to address this problem. Create a video pitch for members of the tech industry.

Note: This Challenge is still available to complete to earn points and add to your resumes!! The prize money was awarded in the past to the following winners.



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Skills you'll develop

  • Problem Solving
  • Social Awareness
  • Communication

Overview

Technology Inclusion Introduction

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Student KNOtebook

Throughout the Challenge, you may use a Student KNOtebook to process, document, and share your work. To get started, make a copy of the Student KNOtebook - keep the prompts, etc., but feel free to personalize as much as you'd like!

All of the Student KNOtebook prompts are indicated throughout the Challenge.


KnoPro Phases

You'll use the KnoPro phases to get to KNO the issue; become a PRO on the topic; come up with ideas for a solution in one of the two categories (product or marketing); create a prototype of your idea; then show what you KNO with a video pitch. Enter the KnoPro Challenge and win big $!

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Let's Get Started! Go EXPLORE.